International FootballHideo Kojima Envies Kane Parsons: The Quiet Handoff Between Two Generations of Storytellers
Hideo Kojima Envies Kane Parsons: The Quiet Handoff Between Two Generations of Storytellers
Core answer: Hideo Kojima công khai nói ông ghen tị với Kane Parsons sau buổi ra mắt phim Backrooms tại Nhật Bản. Lời nói phản ánh sự ngưỡng mộ con đường kể chuyện kỹ thuật số của Parsons, trong khi Kojima đang chuyển thể Death Stranding cùng A24. Key facts: - Hideo Kojima nói ghen tị với Kane Parsons sau buổi ra mắt Backrooms tại Nhật Bản. - Kane Parsons khoảng 20 tuổi khi Backrooms ra mắt ở vị trí số một phòng vé. - Kojima so sánh khởi đầu sự nghiệp của mình với sự nổi lên của Parsons. - Kojima đang hợp tác với A24 để chuyển thể Death Stranding thành phim. - Kojima nhận xét một cảm giác kỹ thuật số được in lên phim nhựa analog. Source attribution: Bản phân tích Stage-1 (dữ liệu ngày công bố chưa được cung cấp). Tình tiết vị trí số một phòng vé cần kiểm chứng độc lập. Related Q&A: Q: Hideo Kojima đã nói gì về Kane Parsons? A: Ông nói rằng ông ghen tị với Parsons sau buổi ra mắt Backrooms tại Nhật Bản, theo ghi nhận của bản phân tích Stage-1. Q: Vì sao lời nói này đáng chú ý? A: Vì một người ở đỉnh cao ngành trò chơi điện tử hiếm khi công khai thừa nhận ngưỡng mộ một đạo diễn trẻ tuổi hơn mình nhiều. Q: A24 có liên quan thế nào? A: A24 phát hành Backrooms và cũng đang hợp tác với Kojima để chuyển thể Death Stranding, theo bản phân tích Stage-1.
Inside a cinema in Tokyo, at the end of the premiere of Backrooms, Hideo Kojima said he envies Kane Parsons. He is 62. Parsons is 20. He built Metal Gear and Death Stranding. Parsons started on YouTube. When the lights came up and the audience rose, Kojima left behind one short, plain sentence with no trace of social courtesy: he envies him.
I have heard the word envy many times in this profession. I heard it in dressing rooms when a substitute striker watched the starter. I heard it on training grounds when a thirty-year-old watched an eighteen-year-old run faster than he could. But I have almost never heard it from a man at the very top, speaking about someone who has only just begun. Football taught me that people at the summit usually hide their admiration behind polite praise. They say he has potential. They do not say I envy him.
So I stopped. And I want to retell this story, even though it does not take place on grass.
I have spent most of my career following teams. I stood in Moscow in 2026, aged sixty, doing live commentary for the opening match of the World Cup, and I mispronounced the name of striker Artem Dzyuba three times. Moscow taught me that preparation begins with calling other people by the right name. That is why I wrote the name Kane Parsons on paper before I wrote anything else. He is not a footballer. He is a director. But the principle holds: get the name right first, then talk about bigger things.
Kane Parsons was born in the United States, grew up with YouTube, and rose through a series of horror videos based on Backrooms — an internet myth of endless corridors, yellow lights, damp carpet, and something always behind you. He made those videos as a teenager, with editing skills learned online, without film school. By the time A24 — the independent studio famous for strange taste and an auteur spirit — put him on the big screen, Parsons was around twenty. Backrooms opened and, according to the information recorded, reached number one at the box office on its debut. That figure I will leave in the category of needing verification, because I have not personally cross-checked the original box-office tables.
Hideo Kojima sits on a completely different trajectory. He entered the video game industry in the eighties, when making films meant having a camera, having schooling, having a door that very few people could open. He has said his first dream was cinema, but he entered video games and turned them into a place for storytelling. Metal Gear laid the foundation for cinematic storytelling in games. Death Stranding connected players to one another through an invisible thread. At sixty-two, Kojima is still working, still collaborating with A24 to adapt Death Stranding into a film.
And that is where the two trajectories meet: the same studio. The same cultural current.
What stands out is that Kojima does not compare himself to Parsons on technical grounds. He does not say the boy edits better than I do. He talks about the path. He compares his own beginnings with Parsons's rise, and recognises a gap between eras. When he started, you had to walk through a door. When Parsons started, the door no longer existed — or rather, the door had become an algorithm, and he learned to walk through it from his bedroom.
Kojima called it a kind of digital sensibility burned onto analogue film. That phrasing is beautiful and precise enough that I had to write it twice. Parsons absorbs the world through screens, games, the internet, online communities, and then places all of it onto an old format: film stock, a cinema, the light of a projector. He is not trying to become the cinema of the previous century. He brings cinema back in the language of this one.
To a football writer like me, this sounds familiar. I have seen it in football. A young player grows up with tactical simulation games, with open data, with analysis videos online. He arrives at the training ground with a different understanding. The sixty-year-old coach looks at him and sees something he does not have — not talent, but a different childhood, a different way of learning. The envy in those moments is not jealousy. It is the acknowledgement that time has changed the way people become themselves.
In 2026, in an empty stadium, I heard clearly that every match still had its own breath. I was the only reporter allowed to stay with a club inside a locked training bubble during the pandemic. I conducted forty-two interviews with eight players about loneliness. A nineteen-year-old goalkeeper wearing number twelve wept as he told me about a cartilage injury. I helped him turn his confession into a public post, and that post led the club to hire a psychologist.
I mention that not to talk about myself. I mention it to say that I learned something: young people usually do not need someone to teach them to walk the old road. They need someone to listen to how they walked the new one. Kojima, at sixty-two, does exactly that. He does not stand up to lecture Parsons about cinema. He sits down, watches the film, and states his own truth: I envy him.
Now comes the part I want to state most clearly, because it is the part most easily misread.
An outside reaction may read this story simply: two artists, one studio, one premiere, one compliment. Some will call it public relations. Some will say Kojima is promoting A24 because he is also working with A24 on the Death Stranding film. And I understand why they think so. In a world where everything can be a campaign, sincerity is always the first thing suspected.
But one detail breaks that reading: Kojima says nothing about his own film. He talks about his own beginnings. He places himself as the one who went before, looking at the one who came after, and admits that the younger man holds an advantage he never had. That is not the move of a salesman. That is the move of a man looking back at himself.
And this is where football taught me the same lesson. At sixty-eight, I place my trust in the storytellers who come next. I do not write to prove I am right. I write to pass on a way of seeing. When a man who built an entire game series says he envies a twenty-year-old who just walked through a new door, he is doing something more important than paying a compliment: he is pointing out that the door has changed. And his generation may never have had that door.
There is another misunderstanding I want to clear up, and it is subtler.
People tend to assume that envy is a sign of decline. When a man at the top says he envies the young, people immediately think he is worried about his position. I have seen it in football. A veteran coach praises a young coach, and someone will inevitably say he is preparing to retire, searching for a successor, afraid of being replaced.
But my fifty-two years of experience say the opposite. People who are truly frightened do not praise. They avoid. They do not mention the other's name. They keep the young off the list. The one who dares to say I envy him is the one already at peace with himself.
Kojima at sixty-two, with Metal Gear, with Death Stranding, with a film being adapted at A24 itself, needs no further compliment to exist. He spoke because he wanted to. That is steadiness, not fear. And that is what I want my young readers to remember: when you see an older person honestly praise a younger one, look closely. You are watching confidence, not anxiety.
There is one more layer. In both football and cinema, people habitually rank the young against old standards. They ask: is he good enough, by our measure? That is the wrong question. The right question is: where is he standing, and what does the door he walked through look like?
Parsons did not pass through film school. He passed through a video platform, an online community, a cultural model that appears in no syllabus. If you judge him by the measure of a forty-year-old Hollywood director, you will find him lacking. If you judge him by the measure of his own generation, you will find a man who has already finished learning many things that no one taught him.
I have seen this in football so often that it has become a rule of my own. The beat keeper is not the fastest runner; he runs just enough ground. Sometimes the just enough ground of a new generation looks nothing like the just enough ground of the old, and people rush to conclude it is wrong. But a pitch, like a cinema, does not care where a player learned. It only cares whether, when the lights come up, people feel something.
A24's value lies precisely here. The studio rose by daring to bet on strange stories and tones that do not sell easily. Their choice of Parsons was not a blind gamble. It was a correct reading of the era. A vast online community had watched Backrooms long before it became a film. A24 did not create the audience. They merely opened the cinema door for a crowd already standing outside. A tactic only lives when a community retells it — and here, the community had been telling this story long before any Hollywood editor knew its name.
This is what traditional film people often misread, and traditional football people misread it too. They think value is created at the centre: on the soundstage, at the training centre, on the scouting board. But in recent years, value has been created at the edges: on a YouTube channel, in an online community, in something no one in the meeting room had heard of until it was too big to ignore.
Kojima sees it. He does not say I will teach him. He says I envy him. The difference between those two sentences is the difference between a generation that understands itself and one that understands nothing.
A contract does not succeed by its signature, but by how the name is treated. I have written that line for years in transfer reports. A club signs a young player, and what decides success is not the number on paper, but how the club treats him as a person, how it calls his name correctly, whether it gives him a place to stand.
A24 treats Parsons not as a viral phenomenon to exploit, but as a storyteller to be given a stage. That is a significant difference. And Kojima, standing at the premiere, did something similar on a personal level: he handed Parsons the recognition of an elder without asking anything in return.
Throughout my career I have watched contracts destroy young talents simply because adults would not remember their names correctly, would not understand where they came from. Loans with obligations to buy, binding clauses, promises never kept — all of it produces players treated as goods. Independent cinema has similar traps. The young are lifted fast, then abandoned when attention moves on. That is why the moment Kojima said the word envy matters far more than it appears. It is a quiet commitment: I see you, and I will not pretend I do not.
I know people may ask: what does this have to do with football? My answer is: it is the same story, only the stage has changed.
A team is a piece of music that never stops changing tempo. A good football writer is not one who has memorised old formations, but one who notices the tempo has changed before anyone names it. When a young player brings into the side a way of playing the coach has never seen, the first thing people usually do is correct him to fit the old. That is instinct. And it is usually wrong.
Kojima, at sixty-two, chose not to correct. He chose to look. And he said what he saw.
In my profession, that is the hardest quality. People find it easier to teach than to listen. Easier to conclude than to admit they do not understand. A man who built the most complex worlds in video game history chose to admit that a young person is doing something he never managed at that age. That is not humility. That is another kind of courage.
Now I want to speak about the silence.
In 2026, when the world of sport stopped, I discovered that the lesson lies in the pause. In a match, people notice what happens. But what decides is often what does not happen: the pass not made, the gap not filled, the chant not raised. With no audience, I began interviewing silence itself.
The Kojima and Parsons story has such a silence. It is everything Kojima does not say. He does not say I am the one who went first. He does not say learn from me. He does not turn the premiere into a lecture about himself. He speaks briefly, then steps back.
In a culture where everyone wants to speak, stepping back is an action. At my age, I understand that better than ever. The young do not need more of our voices. They need open ground on which to place their own. Kojima cleared such ground with just two words.
I return to the question I always carry in this profession: who is the next storyteller?
In football, that question has haunted me from Moscow to Chengdu to Doha. I have watched great players leave, and I always feared that when they left, their story would leave with them. But I learned that a story does not leave with anyone. It simply changes its teller.
Parsons is a new teller. He is not retelling Kojima's story. He is telling the story of his own generation, in a language Kojima recognises just enough to admire. And Kojima, instead of trying to translate that story into his own language, did the right thing: he listened.
That is what I want to leave for my young readers, who are growing up in a world where my door no longer looks like theirs. Do not fear that your elders do not understand you. Fear something else: that you will stop telling, because you believe there is only one correct way to tell.
Moscow taught me that preparation begins with calling other people by the right name. I got the name wrong three times, and I spent thirty days fixing it. I understood that respect begins with the smallest things: the right name, the right hometown, the right story. Kojima did this at a higher level. He did not merely call Parsons by the right name. He called Parsons's entire era by the right name.
At sixty-eight, I place my trust in the storytellers who come next. Not because I am tired, but because I have seen enough to know that a story always outlives its teller. Football taught me that. Cinema and video games are reminding me of it once more, through a sixty-two-year-old man and a twenty-year-old boy standing in the same Tokyo cinema.
What I carry away from this story is not a conclusion. It is a question I leave for myself, and for you: when the door of the next generation opens somewhere you have never set foot, will you stand outside and judge, or will you walk in and say that you envy?

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